https://bugs.winehq.org/show_bug.cgi?id=35223 Józef Kucia <joseph.kucia(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Component|directx-d3d |directx-d3dx9 CC| |joseph.kucia(a)gmail.com --- Comment #9 from Józef Kucia <joseph.kucia(a)gmail.com> --- This is similar to bug 24983. The game creates 4x4 texture from 1x1 DXT1 file. DXTn compression is probably needed to make this work properly in d3dx9. The following commit also affects the current behaviour with built-in d3dx9: commit 190877422e644eb1eb7f43c2e817a7d163853175 Author: Matteo Bruni <mbruni(a)codeweavers.com> Date: Fri Feb 14 15:53:10 2014 +0100 d3dx9: Enforce minimum texture dimensions for block-based pixel formats. Referencing df5a0976e9f28836489e8977122844fe053278b3 or 190877422e644eb1eb7f43c2e817a7d163853175 as the source of regression is not useful. These commits are correct and they only uncover the missing functionality in built-in d3dx9. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.