https://bugs.winehq.org/show_bug.cgi?id=48302 --- Comment #7 from Paul Gofman <gofmanp(a)gmail.com> --- Created attachment 66075 --> https://bugs.winehq.org/attachment.cgi?id=66075 d3dx9: Use compatibility flag for shader compilation. Back to the original issue with builtin d3dx9_34, the problem is in shaders compilation which the game wants to compile with D3DXCompileShader(). Even with native d3dcompiler_47 overrides the shaders do not compile due to the following error returned from native compiler: error X3025: global variables are implicitly constant, enable compatibility mode to allow modification The attached patch fixes the issue with builtin d3dx9 (native d3dcompiler_47 overrides is still needed). This could of course use some tests to get an idea of which versions of d3dx9 support this old HLSL. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.