https://bugs.winehq.org/show_bug.cgi?id=42141 --- Comment #4 from acescopezz(a)gmail.com --- Created attachment 56710 --> https://bugs.winehq.org/attachment.cgi?id=56710 +tid,+d3d,+wgl log (In reply to Ken Thomases from comment #3)
My guess is that this is an OpenGL-based (rather than Direct3D-based) game and that it's calling a function from an extension before checking if that extension is available. Since the extension isn't available, the function pointer is NULL, which would explain the crash. Just a guess, though.
That said, though, a +tid,+d3d,+wgl log would help confirm. See <https://wiki.winehq.org/FAQ#get_log> for instructions on collecting a log.
I added the log you asked for. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.