https://bugs.winehq.org/show_bug.cgi?id=50261 --- Comment #8 from Olivier F. R. Dierick <o.dierick(a)piezo-forte.be> --- Hello, --- quote https://github.com/Kirides/GD3D11/issues/25#issuecomment-739973976 --- the d3dcompiler_47.dll is used to compile the used shaders at runtime. i deploy the latest available version of it with the renderer. Because some systems do not come shipped with it. --- end of quote --- As far as I understand, GD3D11 ships an unmodified d3dcompiler_47.dll for systems that don't have it. It's not a specially modified version specific to GD3D11. Wine ships its own d3dcompiler_47.dll, you theoretically shouldn't have to use the native DLL that come with GD3D11. What happens when you force d3dcompiler_47.dll to 'builtin only' in winecfg? Regards. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.