https://bugs.winehq.org/show_bug.cgi?id=46617 Bug ID: 46617 Summary: Far Cry v1.40 locks up on the loading screen Product: Wine Version: 4.1 Hardware: x86 OS: Linux Status: NEW Keywords: regression Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs(a)winehq.org Reporter: gyebro69(a)gmail.com CC: z.figura12(a)gmail.com Regression SHA1: 1867b095a0e48ff8619457c703f69b5acc715ede Distribution: --- Created attachment 63519 --> https://bugs.winehq.org/attachment.cgi?id=63519 plain terminal output This was tested with GOG.com version (the game is already patched to the latest 1.4 version). The game was set up to use the default Direct3D renderer (selecting the OpenGL renderer resulted in an early crash on start for me). I couldn't reproduce the problem with the original demo version. The game loads up to the main menu properly, but it hangs with 100% CPU usage on the loading screen when I'm trying to start a new game or load a previously saved game. Reverting the following commit fixes the problem for me: commit 1867b095a0e48ff8619457c703f69b5acc715ede Author: Zebediah Figura <z.figura12(a)gmail.com> Date: Wed Feb 6 19:38:28 2019 -0600 wined3d: Store stream state in the wined3d_stateblock_state structure. Please let me know what debug channels would be of help. wine-4.1-108-gf7b3120991 OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce GT 730/PCIe/SSE2 OpenGL core profile version string: 4.6.0 NVIDIA 415.22.05 -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.