http://bugs.winehq.org/show_bug.cgi?id=20181 --- Comment #43 from infobox.oleg(a)wo.cz 2009-11-19 07:42:50 --- (In reply to comment #42)
(In reply to comment #41)
(In reply to comment #40)
Closing invalid. Ok, it is probably issue of the distribution. Still, Wine could check for absense of DRI support and display some warning about it (trace:wgl:X11DRV_WineGL_InitOpenglInfo Direct rendering enabled: False is not descriptive enough).
I have thought about turning it into a warning in the past but there are a lot of valid cases where you use indirect rendering. Indirect rendering doesn't have to mean 'slow'. For instance when you use a composition manager like compiz and don't run apps fullscreen you are using indirect rendering. You also use indirect rendering when you use remote X.
Roderick You are right. Actually when I run Warcraft with -opengl option on my 64bit without DRI, it runs OK. The problem is, when application actually crashes due to absence of DRI and we don't know what it's the issue. From this bug I see, that for wine 1.1.27+ absence of DRI becomes issue on 64bit. It would be interesting to purposefully break DRI on 32bit platform and see, if wine crashes then.
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