http://bugs.winehq.org/show_bug.cgi?id=14616 Summary: Dracula Origin Demo: Pixelshaders broken Product: Wine Version: 1.1.1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: cja(a)gmx.net Created an attachment (id=15015) --> (http://bugs.winehq.org/attachment.cgi?id=15015) Dracula Origin with PixelShaders on. If you turn on PixelShaders in winecfg, the characters in the dracula origin demo is all black, if existing, and missplaced. The console is then fille with: -- fixme:d3d_shader:shader_glsl_load_constants >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUniform4fvARB @ glsl_shader.c / 411 fixme:d3d_shader:shader_glsl_select >>>>>>>>>>>>>>>>> GL_INVALID_OPERATION (0x502) from glUseProgramObjectARB @ glsl_shader.c / 3383 -- Over and over again. If pixelshaders is turned off, the game seems to run fine. (Nvidia properitery drivers, stock kubuntu 8.04.1) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.