https://bugs.winehq.org/show_bug.cgi?id=39874 Stefan Dösinger <stefan(a)codeweavers.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |stefan(a)codeweavers.com --- Comment #1 from Stefan Dösinger <stefan(a)codeweavers.com> --- d3d8 validates lock rectangles, as the tests in dlls/d3d8/tests/device.c shows. d3d9 afaik doesn't do that. Does the game call LockRect through IDirect3DSurface8 directly, or does it call IDirect3DTexture8::LockRect? There may be different behavior between those two. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.