http://bugs.winehq.org/show_bug.cgi?id=58671 --- Comment #7 from Stian Low <wineryyyyy(a)gmail.com> --- (In reply to Zak from comment #6)
How are you launching it?
Just doing a wine Sonic3D.exe in the terminal (I have a separate wineprefix with the vulkan renderer enabled, but that should not matter)
How are you enabling the wined3d vulkan renderer for the separate wineprefix? `winetricks renderer=vulkan` is the method I typically use for vanilla wine. GE-Proton uses dxvk to supplement broken parts of vanilla wined3d. But yeah it shouldn't matter if you're using default gl renderer for vanilla. The interesting part is GE-Proton uses dxvk but seems to mirror the same FPS drop as the corresponding vanilla wine releases. So whatever is broken seems to be shared between vanilla wine and GE-Proton regardless of the renderers chosen. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.