6 May
2022
6 May
'22
3:06 a.m.
https://bugs.winehq.org/show_bug.cgi?id=52960 --- Comment #8 from Henri Verbeet <hverbeet(a)gmail.com> --- I suspect a good chunk of the difference is due to WINED3D_CS_SPIN_COUNT being unreasonably large, which is something we're already aware of and should have a solution for in the near/medium term. Fundamentally Fabian is right though; higher CPU utilisation isn't necessarily a problem if that results in better performance. FPS/frame time is one measure of that, but you'd want to look at GPU utilisation as well. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.