27 Jun
2022
27 Jun
'22
12:47 p.m.
https://bugs.winehq.org/show_bug.cgi?id=53124 --- Comment #1 from Trass3r <trass3r(a)gmail.com> --- Created attachment 72649 --> https://bugs.winehq.org/attachment.cgi?id=72649 experiments Looks like the D3DERR_SURFACENOTINVIDMEM problem is gone. But there is a problem with unhandled WINED3D_LOCATION_DRAWABLE in texture.c. The attached patch results in a stack overflow though cycling between the prepare/load location and the blit. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.