http://bugs.winehq.org/show_bug.cgi?id=29774 lightning204 <netabc100(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |netabc100(a)gmail.com --- Comment #6 from lightning204 <netabc100(a)gmail.com> 2012-02-03 06:34:37 CST --- Same here, this is a well known Wine bug. Tested with Ubuntu 11.04 + Wine 1.3.xx + GeForce 480. JFYI: nGlide is a 3DFX Glide API to DirectX 9 API wrapper.
What makes you think your games should look any different? If you run these games under original Windows (XP/7) with nGlide, textures are filtered with bilinear (D3DTEXF_LINEAR). Looks like Wine use D3DTEXF_POINT. Mortal Kombat 4 is good example.
Maybe Wine handles device9->SetSamplerState and its 8 texture stages differently than original DirectX 9?? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.