http://bugs.winehq.org/show_bug.cgi?id=13144 Summary: enabling 3d acceleration in-game crashes Jedi Knight: Dark Forces II Product: Wine Version: 1.0-rc1 Platform: Other URL: http://files.filefront.com/Star+Wars+Jedi+Knight+Dark+Fo rces+II+Demo/;3058720;/fileinfo.html OS/Version: other Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs(a)winehq.org ReportedBy: jeffzaroyko(a)gmail.com Start the demo with jkdemo.exe -windowgui - start a new game, once the level loads, press esc, go into the setup, video configuration, enable 3d acceleration, 640x480, save the settings and return to the game. The following occurs: err:d3d:WineD3D_ChoosePixelFormat Can't find a suitable iPixelFormat X Error of failed request: BadMatch (invalid parameter attributes) Major opcode of failed request: 142 (GLX) Minor opcode of failed request: 5 (X_GLXMakeCurrent) Serial number of failed request: 7838 Current serial number in output stream: 7838 It does work ok if you enable 3d acceleration prior to starting a new game though. This used to be ok a few versions ago, but some regressions have occurred which have broken this game and then been fixed again. OpenGL version string: 2.1.1 NVIDIA 100.14.19 direct rendering: Yes OpenGL renderer string: GeForce 8800 GTS/PCI/SSE2 -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.