http://bugs.winehq.org/show_bug.cgi?id=28599 --- Comment #6 from Andrew Eikum <aeikum(a)codeweavers.com> 2012-03-06 09:58:51 CST --- I'm able to reproduce this now. Something strange is going on in native dmusic. It looks like dmusic thinks it can only play one sound at a time. For example, in L4D, the intro screen music stops playing when you trigger a sound effect by select a different option. Native dmusic explicitly makes calls to MCI to stop playing the intro music before playing the sound effect. Similarly, while in the game, triggering any sound effect will cause the background music to restart from the beginning. Again, dmusic is explicitly making this happen. Jordi, do you recall if the audio has ever worked properly in these games? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.