26 May
2008
26 May
'08
8:40 a.m.
http://bugs.winehq.org/show_bug.cgi?id=10580 --- Comment #17 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2008-05-26 03:40:21 --- I think the remapping is mapping the GLSL name strings like "VC12" to a numeric uniform slot in the linked shader program to pass to glLoadUniform. Since we're only using the GLSL name in this case(in the shader itself) and never set a Uniform, we do not need this here I think. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.