1 Apr
2016
1 Apr
'16
4:15 a.m.
https://bugs.winehq.org/show_bug.cgi?id=39911 --- Comment #3 from Zakk <zakk(a)rsdio.com> --- Yes, now that I look deeper the game is creating the device with Direct3DCreate9Ex, so that explains the lack of swap interval change on reset -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.