http://bugs.winehq.org/show_bug.cgi?id=20053 --- Comment #53 from Patrick Rudolph <patrick1804(a)web.de> 2011-10-14 11:03:06 CDT --- Hi, I investigated some more time and found this: PS 2.0 = DirectX 9.0 PS 2.1 = DirectX 9.0a/b PS 3.0 = DirectX 9.0c by setting caps->PS20Caps.NumInstructionSlots = 512; HL2 detects PS3 by setting caps->PS20Caps.NumInstructionSlots = 511; HL2 detects PS2.0 actually HL2 uses PS2.1 whenever PS3 is detected (because if PS3 is supported, PS2.1 has to be supported too). Have a look at WINEDEBUG=+d3d_shader The problem is somewhere inside the PS2.1 code. The only way to force PS2.0 are the hacks recently posted. Patrick -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.