http://bugs.winehq.org/show_bug.cgi?id=59287 Bug ID: 59287 Summary: Allow GetTickCount() to return value counted from wineserver start instead of host OS uptime Product: Wine Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: kernel32 Assignee: wine-bugs@list.winehq.org Reporter: zdenek.koprivik@post.cz Distribution: --- In the Windows 95 times it was not very common to have a system uptime higher than 1 day. As a result, there are programs (mostly old games) which stops working when system uptime gets over circa 25 days. The issue is caused by bad programming of the apps and the int32 overflow from GetTickCount() after system uptime reach 2^31 ms (25 days). It is a pain having to reboot the whole system just to play an old game in Wine. There is an old similar feature request here: https://forum.winehq.org/viewtopic.php?t=36058 In my case, the same issue affects Heroes of Might and Magic 2: Gold from GoG. Having a per application toggle to report uptime from the wineserver's start instead of the real OS uptime would be great. It would treat the start of wineserver as a fresh Windows boot and start counting from zero. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.