http://bugs.winehq.org/show_bug.cgi?id=23012 --- Comment #11 from Henri Verbeet <hverbeet(a)gmail.com> 2011-12-14 14:52:09 CST --- (In reply to comment #10)
Also I couldn't see much of a speed difference between AlwaysOffscreen on/off, but I tested only a little bit.
It evens about out when we have to share depth/stencil data between onscreen and offscreen rendering. Sometimes it's even a little faster in that case. But keeping it disabled is typically somewhat faster for the case where we never have to copy the depth data. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.