http://bugs.winehq.org/show_bug.cgi?id=28055 Dan Kegel <dank(a)kegel.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |dank(a)kegel.com --- Comment #6 from Dan Kegel <dank(a)kegel.com> 2012-09-08 10:37:59 CDT --- Tested 095b5f736dd57f30a45a4ac2d9369354c601dfc9 Gothic3Demo.exe Still crashes after the intro movie (puts up an amusing "Where's the guru?" window). Looks like they compile shaders on the first run only: fixme:d3dcompiler:D3DCompile data 0x15f47aa0, data_size 34126, filename (null), defines 0x15e36120, include 0xc3e5cc, entrypoint "VS", target "vs_3_0", sflags 0, eflags 0, shader 0xc3e5d8, error_messages 0xc3e5c8 stub! fixme:d3dcompiler:get_type stub. err:d3dcompiler:compile_shader HLSL shader parsing failed. fixme:dbghelp:elf_search_auxv can't find symbol in module On the second run, console shows a null pointer crash a bit later. In both cases there are lines like fixme:d3dx:d3dx9_base_effect_init HLSL ascii effects not supported, yet fixme:d3dx:ID3DXEffectCompilerImpl_CompileEffect iface 0x21eb28, flags 0, effect 0x143b30c, error_msgs 0x143b308 stub So still not fixed, and still probably a dup of several other bugs. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.