http://bugs.winehq.org/show_bug.cgi?id=19582 --- Comment #9 from Zoey <zoey.marie.owens(a)gmail.com> 2009-08-05 14:34:05 --- (In reply to comment #8)
fixme:d3d_shader:shader_arb_deselect_depth_blt >>>>>>>>>>>>>>>>> GL_INVALID_FRAMEBUFFER_OPERATION_EXT (0x506) from glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vertexShader->prgId); @ arb_program_shader.c / 4338
Actually, I don't think it should even get there unless you explicitly disabled GLSL. There's no crash / backtrace in the attached log.
I know... I don't think it has anything to do with those fixme thingies... they all happen while I'm playing (I usually just disable their output). The problem happens when I'm loading the areas, which happens after the last fixme thing appears. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.