http://bugs.winehq.org/show_bug.cgi?id=29144 --- Comment #30 from Martín Perazzo <rechapita(a)hotmail.com> 2012-01-19 08:24:07 CST --- (In reply to comment #29)
What you really want here is GL_ARB_instanced_arrays.
Also, please generate diffs with git. If you really have to use diff, use diff -u.
ok. I made 2 attempts to modify drawStridedInstanced to use GL_ARB_instanced_arrays. try 1: attempt to specify the vertex attributes via glVertexAttribPointer assuming they all the attributes of an instance are equally spaced in memory and of the same type. try 2: do not assume type and spacing and specify each attribute individually Both attempts caused the same type of crash previous to the NV_VERTEX_PROGRAM fix and im a little on the dark on how to debug them. Im also unsure if GLtypes and sizes Im specifing in send_attribute_inst_arrays are correct. Please help. I only have half a clue of what im doing. Also, this is kind of getting off-topic continuing this discussion here. Should I open a new bug to discuss this? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.