http://bugs.winehq.org/show_bug.cgi?id=33964 --- Comment #2 from Henri Verbeet <hverbeet(a)gmail.com> 2013-08-22 07:55:14 CDT --- It does sound a bit like a software fallback somewhere, but I'm not sure the limited hardware capabilities are enough to explain that by itself. Before the commit in question it would use ARB_fragment_program based shaders, which should have had much of the same issues in that case. Does running with INTEL_DEBUG=perf give any interesting output? Also, could you attach the output of "glxinfo -l", just for reference? -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.