http://bugs.winehq.org/show_bug.cgi?id=18040 Stefan Dösinger <stefandoesinger(a)gmx.at> changed: What |Removed |Added ---------------------------------------------------------------------------- Attachment #20559|0 |1 is obsolete| | --- Comment #42 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-04-20 06:29:04 --- Created an attachment (id=20570) --> (http://bugs.winehq.org/attachment.cgi?id=20570) Threading fix for buffer maps Hi Don, Here's another patch to try. I realized that EQ2 calls the crashing buffer_map() call from a different thread, and the new GL calls do not have an ActivateContext call to deal with multithreading, and they did not have the ENTER_GL() locking calls. This patch fixes that. Please apply it on top of the two patches that fixed Mass Effect, but without the "another test patch" debug patch. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.