http://bugs.winehq.org/show_bug.cgi?id=59333 --- Comment #10 from easyaspi314 <easy-as-pi314.ttv@proton.me> --- This definitely doesn't just affect VNyan, the bug seemed to be reproduced in VTube Studio on Lina's last stream, and one other person recalls this leak in VRM Posing Desktop (and I think there have also been reports of VRChat leaking?). While most of these are VTuber and there is a lot of sample bias in the VTuber community, I believe this affects all Unity software, and possibly all Mono programs. I think the reason it is notably affecting us VTubers is because: - We often run this software alongside other games which results in far more memory pressure than normal gamers - It's not uncommon for us to run these programs for many hours compared to most games which you run for a few hours and quit - The memory allocation patterns are far more aggressive than most games because unlike games which have predictable scripted animations and physics, VTuber software is animating based on tracking data parsed in realtime and user-controlled integrations and scripts. - Most VTuber models are extremely unoptimized compared to normal game assets. As for the Unity versions: - VNyan: 2022.3.62f3 - VTube Studio: 6000.0.58f2 - VRM Posing Desktop: Not 100% sure but it appears to be at least 2022.3 given the UniVRM version. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.