https://bugs.winehq.org/show_bug.cgi?id=52684 --- Comment #12 from Zebediah Figura <z.figura12(a)gmail.com> --- (In reply to Henri Verbeet from comment #11)
I don't know the details of the tests you did, but should we perhaps simply be marking the entire texture dirty upon creation?
It'd help this bug, but I don't think it addresses the problem in general. I'm not sure there are ways to trigger the bug in wined3d afterwards, but I don't think it's correct not to invalidate ~map_binding. The comment in add_dirty_rect_test() is relevant here: * Side note, not tested in the test: Partial surface updates work, and two separate * dirty rectangles are tracked individually. Tested on Nvidia Kepler, other drivers * untested. I was only able to test on WARP, but it appears to work the same way. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.