http://bugs.winehq.org/show_bug.cgi?id=11885 Summary: Supreme Commander is black It doesn't render anything. Product: Wine Version: 0.9.56. Platform: Other OS/Version: other Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs(a)winehq.org ReportedBy: jgardou(a)yahoo.fr CC: thunderbird2k(a)gmx.net Created an attachment (id=11174) --> (http://bugs.winehq.org/attachment.cgi?id=11174) +d3d_surface debug output Since wine 0.9.56, supreme commander is black. It doesn't render anything, only cursor and and sound show that the game is running. This is a regression caused by the patch "wined3d: Add SURFACE_BUSY support to *_Blt." by Roderick Colenbrander (added to the CC list) Further tests show that checking only the destination surface in IWineD3DSurfaceImpl_Blt fixes it. Attached the +d3d_surface log. (made with today's git) I'm using native d3dx9_36.dll -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.