http://bugs.winehq.org/show_bug.cgi?id=58264 ToastyBug <cemer99797@isorax.com> changed: What |Removed |Added ---------------------------------------------------------------------------- Resolution|INVALID |--- Status|CLOSED |REOPENED --- Comment #16 from ToastyBug <cemer99797@isorax.com> --- (In reply to Gcenx from comment #13)
I've tested everything listed here and everything is working when DXVK-macOS is installed correctly, Both d3d10core.dll & d3d11.dll need to be provided and set to native (or native,builtin) to function.
I'm ignoring BigPEmu not running in DirectX 12 mode since MoltenVK doesn't provide all the required Vulkan extensions so the case for that game this would be "not our bug"
I just tested System Shock: Enhanced Edition v1.2.16 (sekhmet_x64.exe) with Wine-Devel 11.0 and dxvk-macOS with WINEDLLOVERRIDES="d3d10core,d3d11=n" and it is still broken (same vkAllocateMemory error) This is a regression because it works in Wine-Devel 10.6 BigPEmu in D3D12 mode also works in Wine-Devel 10.6 Again, I'm guessing this is because my GPU only supports up to Vulkan 1.2 so please test with a similar GPU. I grouped these bugs under this issue because the behavior is very similar: all the bugs appeared in Wine-Devel 10.7 and give similar error messages when crashing -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.