11 Mar
2010
11 Mar
'10
11 a.m.
http://bugs.winehq.org/show_bug.cgi?id=21941 --- Comment #8 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2010-03-11 05:00:02 --- An update: Possibly the crash isn't caused by a different pointer, but by an incorrectly aligned pointer. D3D resource mappings are 32 byte aligned, OpenGL mappings don't give such a guarantee. Alpha prime works with my randomized pointer patch if I make sure the returned pointer is 32 byte aligned. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.