26 May
2009
26 May
'09
2:49 p.m.
http://bugs.winehq.org/show_bug.cgi?id=10636 --- Comment #22 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2009-05-26 09:49:54 --- I once wrote a test, and I think it is in dlls/d3d9/tests/visual.c that shows that disabling the D3D depth test also disables depth buffer writing, like in GL. That's a d3d9 test though. Maybe this game uses a different d3d version which has a different behavior. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.