https://bugs.winehq.org/show_bug.cgi?id=34342 Daniel Lynn <daniel.eric.lynn(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |daniel.eric.lynn(a)gmail.com --- Comment #24 from Daniel Lynn <daniel.eric.lynn(a)gmail.com> --- Can confirm this is still happening on 1.7.39 -- as soon as virtual memory crosses 4Gb an out of memory error occurs. Lower graphic settings seem to delay the issue, but it still eventually runs out of memory. Additionally, I have tried all of the various settings for the RenderTargetLockMode registry setting as they are described here: http://wiki.winehq.org/DirectDraw This bug seems to happen most often during boss battles and busy fight scenes with lots of characters (rendered or not -- I've set the settings for rendered characters to the lowest setting). -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.