15 Sep
2007
15 Sep
'07
9:55 a.m.
http://bugs.winehq.org/show_bug.cgi?id=9492 --- Comment #22 from Stefan Dösinger <stefandoesinger(a)gmx.at> 2007-09-15 04:55:35 --- Yes, the shader indeed does not use the attributes that are sourced from the streams that are set to NULL. I will write a test for this and then find a fix. I think the best is just to add a NULL pointer check and let gl send the unused attributes to /dev/null. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are watching all bug changes.