http://bugs.winehq.org/show_bug.cgi?id=14451 blaise <mgavl69(a)juno.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |mgavl69(a)juno.com --- Comment #12 from blaise <mgavl69(a)juno.com> 2008-09-09 19:20:49 --- In Half-Life & Episode One I could turn off(disable) GLSL in the registry w/o any problems with rendering/textures to avoid these issues described above. With Episode Two if you turn off GLSL in the registry everything renders in B/W and is unworkable. Enabling GLSL is horrible. Infinite loops of: fixme:d3d_surface:surface_load_ds_location (0xd8013a0) Not supported with fixed up depth stencil fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0xd975d90) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler fixme:d3d_texture:IWineD3DTextureImpl_PreLoad Texture (0xdc10908) has been reloaded at least 20 times due to WINED3DSAMP_SRGBTEXTURE changes on it's sampler Ubuntu 64-bit,wine 1.1.4,nvidia driver version 173.14.12,rendering with fbo ~ 256 megs video memory -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.