http://bugs.winehq.org/show_bug.cgi?id=13313 --- Comment #16 from Henri Verbeet <hverbeet(a)gmail.com> 2011-03-02 08:00:44 CST --- (In reply to comment #15)
The attached patch allows fb_copy_to_texture_hwstretch() to work in these situations, eliminating the need to use the per-pixel copying in fb_copy_to_texture_direct(). I have no idea what it does for Half Life 2, but it brings NWN2 from several seconds per frame to an almost playable ~5 fps or so when using "OffscreenRenderingMode"="backbuffer".
I haven't reviewed that patch properly, but the basic approach makes sense to me. Note that the size limitation is caused by the framebuffer size, not the source surface size. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.