11 Jan
2021
11 Jan
'21
2:26 p.m.
https://bugs.winehq.org/show_bug.cgi?id=46649 --- Comment #4 from Henri Verbeet <hverbeet(a)gmail.com> --- In case anyone wants to pick this up, this functionality has been implemented in vkd3d-shader for shader model 4 and 5 shaders by Isabella. It should be relatively straightforward to port wined3d's shader model 1-3 parser (in shader_sm1.c) to vkd3d-shader and then call vkd3d-shader from d3dx9. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.