1 Sep
2018
1 Sep
'18
1:53 p.m.
https://bugs.winehq.org/show_bug.cgi?id=45747 --- Comment #2 from Andrew Wesie <awesie(a)gmail.com> --- You are obviously correct, I meant CopySubresourceRegion. Sorry. fbo_blitter_supported was returning FALSE because only the source texture has the depth and stencil flags. Both textures have format id WINED3DFMT_R24G8_TYPELESS. Your suggestion for adding the conditional code in raw_blitter_blit should be workable. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.