http://bugs.winehq.org/show_bug.cgi?id=21197 --- Comment #15 from Ruslan <b7.10110111(a)gmail.com> 2011-07-01 16:49:22 CDT --- Just in case, here's the commit which fixed this bug (for those who want to understand the reasons of it): commit 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f Author: Henri Verbeet <hverbeet(a)codeweavers.com> Date: Mon Jan 24 18:41:16 2011 +0100 wined3d: Disable vertex shader output clamping. It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for most things, so we should only need special handling for pow and nrm. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.