https://bugs.winehq.org/show_bug.cgi?id=43849 --- Comment #21 from themainliner <themainliner(a)hotmail.com> --- I tried this always round (except the correct way probably). I added the dll overrides in winecfg (only). I set the dll's to (native, builtin). Then I set the overrides to (native). Then I used winetricks to install d3dcompiler_43 d3dx11_42 d3dx11_43 d3dx9_42. I couldn't install d3dcompiler_42 as this verb was not available in winetricks (latest). I all three test scenarios the game client (32-bit, -dx9) crashed when D.va's Call Mech animation appeared on screen on any shader setting other than Low. Did I test incorrectly, or which method was correct)? Would a +loaddll trace or this method be beneficial? [Wine-Staging 3.4] -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.