http://bugs.winehq.org/show_bug.cgi?id=32096 --- Comment #8 from Henri Verbeet <hverbeet(a)gmail.com> 2012-10-30 08:30:10 CDT --- (In reply to comment #7)
Yes, for everything in the GUI and some really small objects (mainly the floor and spell effects). I guess they used *UP* methods for everything quickly moving or too small to be worth a storage in a VRAM buffer.
Yeah, that's a bit of a known issue. We actually want user pointer draws to go through the vertex buffer code as well. It shouldn't be very hard to make that work, although it's not entirely trivial either. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.