18 Feb
2021
18 Feb
'21
11:19 a.m.
https://bugs.winehq.org/show_bug.cgi?id=49599 --- Comment #5 from Leopard <yurnerolinux(a)yandex.com> --- Another Ubisoft game suffers from a similar issue. In a different way. https://www.ubisoft.com/en-gb/game/immortals-fenyx-rising/free-demo Same engine , another cutscene issue. Dialogs doesn't get skipped or repeat themselves ( unlike Odyssey) but they're out of sync compared to visuals, sound comes approx 1 second later than normally how it should be. I linked the demo, it is very easy to observe that behaviour. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.