https://bugs.winehq.org/show_bug.cgi?id=38284 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #1 from Matteo Bruni <matteo.mystral(a)gmail.com> --- Created attachment 51118 --> https://bugs.winehq.org/attachment.cgi?id=51118 d3dx function calls stats It looks like the game calls the various matrix transformation functions A LOT. In particular the final part of the log is mostly about the top 6 functions, with a D3DXLoadSurfaceFromFileA("media/ff2.bmp") every now and then. My guess is that a SSE implementation of D3DXMatrixMultiply and maybe the other most called functions might help. BTW, which version of d3dx9_xx.dll does the game use? You could check that by looking into a +loaddll trace, for example. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.