https://bugs.winehq.org/show_bug.cgi?id=46805 Sebastian Lackner <sebastian(a)fds-team.de> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian(a)fds-team.de --- Comment #5 from Sebastian Lackner <sebastian(a)fds-team.de> --- Most likely FAudio was compiled without SSE2 support. All of our packages are cross-compiled on Linux, and unfortunately thats a scenario often not considered / tested very well in build scripts. @Ethan Lee: I assume we can fix this issue by adding -msse2 to the CFLAGS, however, it seems really unfortunate that there is no warning about this during compile time. Why is there code to define __SSE2__ on __x86_64__, but not for __MACOSX__? What if, for whatever reason, SDL_hasSSE2 retuns false? In my opinion, it shouldn't be possible to build a package without any converter functions. Note that SSE was correctly detected in the SDL2 build, which also uses cmake: --- snip --- [...] [23:02:39] -- SSE (Wanted: ON): ON [23:02:39] -- SSE2 (Wanted: ON): ON [23:02:39] -- SSE3 (Wanted: ON): ON [...] --- snip --- -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.