http://bugs.winehq.org/show_bug.cgi?id=22356 Wylda <wylda(a)volny.cz> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda(a)volny.cz --- Comment #1 from Wylda <wylda(a)volny.cz> 2010-04-15 17:36:32 --- (In reply to comment #0)
I'll be able to post the regression test results in a few days.
Regressions can't wait :-) 1. For me the weapon does not flicker, but is missing completely. 2. I did a regression test between 1.1.38 and 1.1.39: commit 5c4d3fb5a21210f48dfb7d9c0af8a91b23dc7ac4 Author: Stefan Dösinger <stefan(a)codeweavers.com> Date: Mon Feb 15 12:30:37 2010 +0100 wined3d: Control SFLAG_CONVERTED in surface_prepare_texture. This makes sure that the flag is set correctly when surface_allocate_surface is called and client storage is disabled properly for converted surfaces. :040000 040000 1d8c4d280d07e4a43f64fadd0e147896a91350ae 70774f9a29c3acddd57298cdc71b39b31a778aa9 M dlls 3. No other bug report suffers from this commit. 4. Revert of this patch after git checkout makes that problem go away. Reverting on top of wine-1.1.42-345-gd4b8536 fails due to other code changes. 5. Adding author of this patch to CC. --private keyword: bisected Note: I had to setup windowed mode, otherwise game does not run. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.