http://bugs.winehq.org/show_bug.cgi?id=23118 Jerome Leclanche <adys.wh(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh(a)gmail.com --- Comment #1 from Jerome Leclanche <adys.wh(a)gmail.com> 2011-04-19 19:59:40 CDT --- This is caused by portal depth, yes. Setting it to 1 solves the issue; a portal depth of 9 renders the game unplayable when looking straight into a portal tunnel. This spams every freeze: fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.