14 Apr
2014
14 Apr
'14
7:13 p.m.
http://bugs.winehq.org/show_bug.cgi?id=35963 --- Comment #9 from farmboy0+winehq(a)googlemail.com --- %f prints the value as -nan so you are correct. but both the directx manual and the opengl spec define the values as >= 0, so the check should be correct. There is a bug in mesa however as the glLight function is supposed to return GL_INVALID_VALUE on negative values of ATTENUATION. -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.