http://bugs.winehq.org/show_bug.cgi?id=31458 Erich Hoover <ehoover(a)mines.edu> changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |RESOLVED Resolution| |DUPLICATE --- Comment #5 from Erich Hoover <ehoover(a)mines.edu> 2012-08-13 09:07:45 CDT --- (In reply to comment #4)
Given that the game uses a lot of CPU when a high-quality resampler is used, it does need a resampler. Even as simple as zero-order-hold (which is what was there before I added a windowed-sinc=based one, and which is what your patch effectively does). ...
Ok, I'll trust you - I honestly can't tell the difference in the audio between the two cases, but it may just be that explosions sound like explosions no matter how they're resampled ;) *** This bug has been marked as a duplicate of bug 30639 *** -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.