http://bugs.winehq.org/show_bug.cgi?id=24013 --- Comment #12 from Anastasius Focht <focht(a)gmx.net> --- Created attachment 47510 --> http://bugs.winehq.org/attachment.cgi?id=47510 AssassinsCreed_Dx10.exe crash Hello folks, confirming. There is some progress due to recent commits. There are lots of d3d10/shader stub/fixme messages. I debugged the current crash ultimately being caused by d3d10_shader_reflection_GetConstantBufferByIndex() stub but probably the harm has already been done earlier due to other DX10 insufficiencies. MSDN: http://msdn.microsoft.com/en-us/library/windows/desktop/bb173761%28v=vs.85%2... The returned ID3D10EffectConstantBuffer iface ptr is NULL hence the crash on dereference. Regards -- Do not reply to this email, post in Bugzilla using the above URL to reply. You are receiving this mail because: You are watching all bug changes.