http://bugs.winehq.org/show_bug.cgi?id=33911 Matteo Bruni <matteo.mystral(a)gmail.com> changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral(a)gmail.com --- Comment #11 from Matteo Bruni <matteo.mystral(a)gmail.com> 2013-07-01 11:26:51 CDT --- (In reply to comment #2)
seems bug is related to d3dcompiler
You're probably right. The compiler certainly needs more flesh and there are a number of other bugs for that. However this bug is still valuable since there is an interesting message: fixme:d3dcompiler:compile_shader Compilation target "ps_1_1" not yet supported It's the first time I see a game trying to compile a ps_1_x shader and that's something I hoped I could just ignore :/ I think I'll take the approach used by the "modern" MS HLSL compiler (the one in d3dcompiler_xx.dll) and just compile those pixel shaders as ps_2_0. -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email Do not reply to this email, post in Bugzilla using the above URL to reply. ------- You are receiving this mail because: ------- You are watching all bug changes.