http://bugs.winehq.org/show_bug.cgi?id=6217 flexo(a)holycrap.org changed: What |Removed |Added ---------------------------------------------------------------------------- Status|UNCONFIRMED |NEW Ever Confirmed| |1 ------- Additional Comments From flexo(a)holycrap.org 2007-08-04 21:41 ------- Confirmed. Profiling showed glReadPixels() in read_from_framebuffer() to be the worst bottleneck. RTL_DISABLE fixes the performance issues. Unfortunately both the player and the monsters disappear then. With all other render target locking modes nothing but the player is rendered at all (and I get 7 instead of 120 FPS. Not sure how much I'd get on Windows though.) -- Configure bugmail: http://bugs.winehq.org/userprefs.cgi?tab=email ------- You are receiving this mail because: ------- You are the assignee for the bug, or are watching the assignee.