https://bugs.winehq.org/show_bug.cgi?id=44964 --- Comment #21 from Fabian Maurer <dark.shadow4(a)web.de> --- (In reply to Toni from comment #19)
Fabian in this case I think it's more about an incorrect translation of shaders (see log and analysis above) inside wine so not sure apitrace will be of much help.
Maybe I didn't make that clear, but I meant running apitrace under wine, capturing the D3D calls. This way you can replay it under wine, and let it translate the shaders again. (In reply to mo78 from comment #20)
I can't get the game running when trying apitrace and it crashes immediately:
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